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SSIA Vehicle Information
  The SSIA Armored Force is centered on speedy support vehicles, hard hitting tanks and multi-functionality. SSIA Vehicles can take damage and continue dishing it out.


This page was last updated: May 11 2008
Ore Miner
Prerequisite: SSIA Mining Facility, SSIA Factory
Cost: 1500
Armor: Very Thick Composite Steel
Speed: Medium
Weapons: Low-intensity Pulse Laser
Range: Medium
Special: Gathers Resources
Can fire on the move.
Auto-Repairs
Protected from Radiation.
The SSIA Ore Miner (long Ore Miner Standard Model Mk III) is the standard resource gatherer of the SSIA. Gathering is done via a vacuum type attachment mounted on the front of the vehicle. These units are especially heavily armored and move at a decent speed for their weight. A low energy pulse laser is equipped to all Miners to provide further protection.

Light Tank
Prerequisite: SSIA Factory
Cost: 700
Armor: Advanced Steel Plating
Speed: Fast
Weapons: 80mm Cannon
Range: Medium
Special: Can fire on the move.
The SSIA Light Tank (long Light Tank B1 Mk I) was the pinnacle of light armored design during the Main War. It's blueprints were some of the last to make it through the time transfers- however, they were mildly corrupted. Because of this, existing armor design of the time had to be used partially as a basis for the vehicle. The armor, interior and weapons systems are all like the blueprint and similar to the radically different looking original and A models. Despite inferior armor, the SSIA Light Tank has become infamous for being able accomplish jobs that heavier tanks cannot.

IFV
Prerequisite: SSIA Factory
Cost: 750
Armor: Thin Steel Plating
Speed: Fast
Weapons: Heatseeking Missile
40mm Cannon
Range: Medium
AA: Medium-Long
Medium
Passengers: 3
Special: Passengers can fire out.
Protected from radiation.
Can fire on the move.
The SSIA IFV (long IFV WD-1) is the newest model in a series of vehicles that now have almost become paradoxical. Blueprints for this particular model survived the time transfers, but ended up arriving much later than the previous models. Major changes from the WC, WB, WA and original series include weapon systems, chassis, interior, engine and armor designs. Most interestingly, the WD-1 features a compromise between the advocates of a 40mm cannon system and the advocates of a guided missile system- conflicting opinions on these weapons have existed since the WC-2 series.

Sentry Drone
Prerequisite: SSIA Factory
Cost: 600
Armor: Thin Steel Plating
Speed: Medium-Fast
Weapons: Low-energy Pulse Laser
Range: Medium
Special: Can fire on the move.
Protected from radiation.
Cannot crush infantry.
Can detect stealth and submarine units.
The SSIA Sentry Drone (long. Sentry Drone A2 Mk II) is a lightly armored recon and patrol (R/P) vehicle deployed midway through the main war. Blueprints managed to survive the time transfers, and construction of the drones commenced during the Shadow Projects. The previous version, the A2 Mk I, was the first of the line to feature an automated and long-range sensor and disrupting system. With this system, the A2 Mk II can shutdown any enemy stealth emitters in its range, allowing supporting units to properly deal with them. All models of the Sentry Drone, dating back to the initial series are equipped with a Mk I Low Energy Pulse Laser, which is ideal for engaging infantry targets, soft defenses and thin skinned vehicles.

Main Battle Tank
Prerequisite: SSIA Factory
Cost: 1100
Armor: Thick Composite Steel
Speed: Medium
Weapons: 210mm Cannon
Range: Medium
Special:
The SSIA MBT (long MBT Mk III) is a long standing series of vehicles that broke the long-running concept of a turreted combat tank. The Mk II and III saw widespread use throughout the Main War, where its incredibly thick armor (approx 12 inches) rendered most last-gen Invader weaponry useless. The notable changes of the Mk III over the Mk II include a larger and more pronounced profile, increased armor protection on the rear and sides and the modification of the main gun from a 210mm concealed naval gun to a 210mm LRF (low recoil force) tank cannon.

Anti-Infantry Tank
Prerequisite: SSIA Factory
Cost: 900
Armor: Composite Steel
Speed: Medium-Fast
Weapons: Vulcan Chaingun
Range: Medium
Special: Can fire on the move.
The SSIA Anti Personnel Tank (long Anti-Personnel Tank C1) is the final model in the running line of vehicles dating back to the beginning of the main war. Blueprints for this unit survived the time transfers entirely, and production models were getting through as the invasion began. The weapons systems onboard the C1 are nothing different from previous models- the only major changes that have resulted from the last version center around the suspension and armor distribution.

Repair Tank
Prerequisite: SSIA Factory, SSIA Repair Depot
Cost: 1500
Armor: Composite Steel
Speed: Fast
Weapons: Electronic Repair Arm, Welder, Material Generator
Range: Very Short
Special:
The SSIA Repair Tank (long Repair Tank B1) is part of a series of maintence and support vehicles that have seen service long before the Main War. The blueprints for the B1 model made it through the time transfers unscathed. When the invasion hit, the first production models were rolling off the assembly lines. Primary changes from the A series are the discontinuing of the use of the 'B' series Anti-Personnel Tank's chassis, shrinking of the repair mechanisms and a new turret.

Hover Tank
Prerequisite: SSIA Factory, SSIA Control Tower
Cost: 1400
Armor: Thick Composite Steel
Speed: Fast
Weapons: 120mm Cannon
Range: Medium
Special: Is fully amphibious
Can fire on the move.
The SSIA Hover Tank (long Hover Tank A3 Mk IV) moves around the battlefield with 4 hover jets under the chassis, which provide the ability to strafe or accelerate easily. It is armed with the EDF M1A3 Abramís M256 120mm firing HEAT rounds, as during the time transfers, the blueprints for the Hover Tank's 125mm AHEAT cannon were lost. Despite this acute similarity in weapons, the SSIA Hover Tank lacks the protection of its counterpart, having to include an advanced thrust counter-recoil system for the main gun. It should be noted the SSIA Hover Tank hover-patterns disrupt many computerized ballistic weapon aiming systems.

Robot Tank
Prerequisite: SSIA Factory, SSIA Control Tower
Cost: 1800
Armor: Composite Steel
Speed: Medium
Weapons: SSM Battery
SAM Battery
Range: Medium-Long
Medium-Long
Ammo: 12
Special: Can fire on the move.
Protected from radiation.
Can detect stealth and submarine units.
The SSIA Robot Tank (long. Robot Tank A1) is an armored assault/patrol deployed roughly the same time as the Sentry Drone A2 Mk II. Blueprints managed to survive the time transfers, and construction of the tanks commenced during the Shadow Projects. The A1 model includes a more powerful sensor and anti-stealth array, enhancing its usefulness as a patrol unit against the fearsome 'Elite' class infantry of the Invaders. In combat, the SSIA Robot Tank is very well adjusted to fight against any and all targets on the battlefield. What has made the Robot Tank formula so successful is its ability to unleash its battery of 12 chassis mounted 115mm missiles in a matter of seconds, which has been shown to be very effective in dangerous situations. The A1 Mk II, which has been rushed into service, features an override switch for the AI when it is confronted with aircraft, which allows for the tank to fire its missiles even faster.

Artillery
Prerequisite: SSIA Factory, SSIA Control Tower
Cost: 1700
Armor: Thin Composite Steel
Speed: Slow
Weapons: 280mm Cannon
Range: Long
Special: Explodes violently.
Cannot passively acquire targets
The SSIA Artillery (long. Artillery T-B3) is the last model of a series of vehicles that saw service at the very beginning of the Main War. It is rumored the very first human shot fired at a ground target was from the 380mm cannon of a T-A2 Artillery piece and was directed at an Invader dropship. Blueprints for all the T-series Artillery units survived the time transfers. The new type of 280mm shell used in this model has so far shown to be nearly as effective as the standard 380mm warhead used on previous models, except it is massively more effective on naval vessels. Aside from the weapon, the other major changes of the T-B model include a new chassis, better ammunition stowage and a better track arrangement.

MRA
Prerequisite: SSIA Factory, SSIA Research Center
Cost: 1900
Armor: Thin Composite Steel
Speed: Slow
Weapons: 270mm Fragmentation Rockets
Range: Long
Special: Explodes violently.
Cannot passively acquire targets
Can fire on airborne targets
Has a relatively small minimum range.
The SSIA MRA series of artillery support vehicles are the mainstay of most artillery divisions. The MRA-1 and MRA-2, both being withdrawn from service, utilize fixed position launchers to fire their payload of guided rockets. These 270mm FRAG rockets can target all units, including those that are airborne, giving it an edge over most modern artillery pieces. MRA-3s will have a traversable missile launcher and will fire the same payload.

Stealth Tank
Prerequisite: SSIA Factory, SSIA Research Center
Cost: 1600
Armor: Classified Ceramic Type
Speed: Medium-Fast
Weapons: High-intensity Pulse Laser
Anti-Aircraft Heatseeking Missiles
Range: Medium
Medium-Long
Special: Invisible
The SSIA Stealth Tank uses a series of light bending panels mounted on it to turn invisible. Stealth Tanks are based off of a Medium Tank design for the SSIA, but are equipped with much different weapons. Despite proposals for a high velocity 'sniper cannon', missile battery and some other more conventional weapons, the weapon that was eventually selected was a High-intensity Pulse Laser originally developed for defensive gun emplacements. On each side of the turret, Stealth Tanks are equipped with anti-aircraft missile launchers, allowing for them to be incredible threats to most targets.


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